Chordata Motion is the open-source motion capture system. Our goal is to take the world of motion capture to the universe of open and DIY technologies. With this in mind, we designed a system that is flexible enough to be adapted to the needs of any project that may require the capture of human (and non-human) movement in fields as vast as Game Design, Animation, Digital Arts, Electronic Music, Gait analysis or Physical Therapy.
The origin of Chordata Motion was a basic need. Bruno, our Tech Lead, wanted a way to register dance moves for a performance piece, but none of the tools available matched his needs. A lot has happened since then and during 2019 the system has been released as a BETA version. Chordata Motion is evolving and we are currently preparing the first production release of the system. We have just successfully completed our first Kickstarter campaign, which will allow us to fund the last stage of hardware development and production.
The rewards from our first Kickstarter will be delivered in June 2021. This will also be the date our kits go on sale. If you are interested in purchasing any of our motion capture kits, you can now pre-order them.
Our team is composed of tech and communication enthusiasts who are eager to collaborate under the umbrella of the open source ecosystem. The main intention behind Chordata Motion is building up a community that supports and sustains the possibility of capturing movement with open technologies. Therefore, we’ll welcome onboard anyone that might enjoy sharing his knowledge or just have some questions about this system, or motion capture in general. Take a look at our forum, and join the discussion!
Our main intention is not just to deliver a software and hardware kit, but to build a community of people that want to share their love for movement computing.
If you’re interested in collaborating with Chordata Motion, don’t hesitate to contact us. You may also follow the evolution of our system by following our newsletter (you an enter your email en the form you’ll find below).