Chordata is a motion capture system that you can build yourself. Our goal is taking the world of motion capture to the universe of DIY technologies with an Open Hardware approach. With this in mind, we designed a system that is flexible enough to be adapted to the needs of any project that may require the capture of human movement in fields as vast as Game Design, Animation, Digital Arts, Electronic Music, Gait analysis or Physical Therapy.
The origin of Chordata was a basic need. Bruno, our tech lead, wanted a way to register dance moves for a performance piece, but none of the tools available matched his needs (nor his budget). A lot has happened since then and now the system has been released as a BETA version. During the first few months of 2020, we will be announcing our first production release. Make sure to sign up for it if you are interested.
Our team is composed of tech and communication enthusiasts who are eager to collaborate under the umbrella of the Open Source ecosystem. The main intention behind Chordata is building up a community that supports and sustains the possibility of capturing movement with open technologies. Therefore, we’ll welcome onboard anyone that might enjoy sharing his knowledge or just have some questions about this system, or motion capture in general. Take a look at our forum, and join the discussion!
Our main intention is not just to deliver a software and hardware kit, but to build a community of people that want to share their love for movement computing.
If you’re interested in testing Chordata, don’t hesitate to contact us either. You may also follow the evolution of our system by following our newsletter (you an enter your email en the form you’ll find below).